How to hit the ball
Correctly hitting the ball requires four crucial ingredients:
- Wrist cocked - i.e racquet and forearm should form a 90 degree angle with wrist
turned as far back as possible towards your body. This puts your swing in the ready position to play powerful
shots quickly. When you swing, you 'release' the wrist so that it ends up pointing away
from your body in the follow through.
- Racquet up - Keep the racquet up , above waist level to be ready to volley the ball
on short notice. To switch to backhand you only need to rotate your body and shoulders a
little. With the racquet down, you waste time bringing it up when you are ready to volley
and it is difficult to switch to backhand quickly.
- Make sure you are 'square' with the wall when hitting the ball. What this means is your
leading foot needs to be perpendicular to the sidewall when playing a shot you want to go
parallel to the sidewall. On the forehand side for a right-handed player the leading foot
is the left foot. For backhand side the leading foot is the right foot. Avoid the common
novice mistake of having the body face the front wall when hitting. Like this you can only
play cross-courts. To play a straight game up and down the sidewall the foot of you leading
leg must be perpendicular to the sidewall.
- Bend / lunge when stroking the ball. Never hit a ball standing fully erect, unless your
opponent directly hits the ball back to you. Always lunge into it so you can spring back to
the T, and get low enough to lift the ball high on the front wall to get it deep in the back
corners. Professional players often have their upper body parralel with the floor of the
court, i.e they are completely bent over when hitting. You can generate more power and
control like this compared to hitting the ball standing fully straight.
So keep these pointers in mind when practicing and playing games. Always compare your
game to the professionals and ask yourself what is the difference. 95% of the differences
will be found by not following one of the above pointers.
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